Feb 15, 2007, 04:05 PM // 16:05
|
#41
|
Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
|
All of them are excellent. Though I think it'd be good to put the preview when loading templates a bit more to the right.
|
|
|
Feb 15, 2007, 04:12 PM // 16:12
|
#42
|
Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
|
I like the skill panel changes a lot, but I don't like the attribute panel changes to be honest.
|
|
|
Feb 15, 2007, 05:05 PM // 17:05
|
#43
|
Lion's Arch Merchant
|
When I first saw the changes I thought they were ugly and semi-useless. However, I fully did not expect to see a thread about here, lol.
|
|
|
Feb 15, 2007, 05:14 PM // 17:14
|
#44
|
Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
|
Mostly agree with Ensign
Quote:
Originally Posted by Ensign
I dislike the changes to the attribute panel (as does everyone I've talked to about it), but the rest of the skill panel UI changes are excellent.
|
Although, I also dislike the popups, can we have a choice to disable them? - That would be neat
|
|
|
Feb 15, 2007, 05:20 PM // 17:20
|
#45
|
Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
|
i like it. I hated the way it was before cause the attribute name was too far away from where you put the points in.
Use to get too confussing, especially if you're a W/E
|
|
|
Feb 15, 2007, 05:24 PM // 17:24
|
#46
|
Krytan Explorer
Join Date: Dec 2005
Location: Denmark, Karup.
Guild: [PuG]
Profession: W/E
|
Quote:
Originally Posted by cellardweller
Skills pane *thumbs up*
attribute pane *thumbs down*
|
It can be said that easy.
|
|
|
Feb 15, 2007, 05:50 PM // 17:50
|
#47
|
Hall Hero
|
*sigh*...
Another hit and a miss.
They're trying though, so kudos for that.
|
|
|
Feb 15, 2007, 05:59 PM // 17:59
|
#48
|
Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
|
They need to fix the design flaw in the Attribute Panel as had been said. If there are going to be popups, have them popup farther to either side so it doesn't cover the screen it's trying to help you with. You can't change settings on a screen you can't see or at least be sure you're changing the right attribute. I love the grid for the skills though and most of the other changes.
|
|
|
Feb 15, 2007, 06:10 PM // 18:10
|
#49
|
Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
|
Has anyone here ever heard of pro-active construction and design?
My goodness.
Why did they move the attributes to the left? Perhaps they'll be implementing a future addition to this panel (such as new levels to gain, and new attributes to earn in future chapters...?). So why not put the 'core', or starter, attributes first, followed by the next installment? Perhaps this has something to do with being level 20 in Tyria, Elona and Cantha, but gaining levels in the next continent seperately.
Why are skills in grid format? Maybe so you can see, in the future, which skills you're missing, such as ghost skills which are greyed out to show you still need it (or need to capture it).
Not every single change to the game has to do with the now. This appears aesthetic, but honestly, think outside the box.
They're designers. We're players. Let them design, so we can play.
|
|
|
Feb 15, 2007, 06:41 PM // 18:41
|
#50
|
Desert Nomad
|
Quote:
Originally Posted by Spellforge
I find it annoying that when I do my attributes up or down I get the popup detailing the attribute function OVER the top of the values.
So I put points in to go from 14 to 15 to 16 but the values are obscured by the popup
|
Well, I like a LOT the attributes names and the way numbers are together now, that is PERFECT, less confusing to read, but ... make me feel the attributes panel is for left-handed people, and most of people is right-handed, so the numbers must be in the right part of panel but keeping the attributes names together, not as before patch.
|
|
|
Feb 15, 2007, 07:07 PM // 19:07
|
#51
|
Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
|
I really like the changes to the display skills option and the text display of your skill bar.
But, the Attibute panel seems backwards to me now. As was stated, the popup blocks the current amount the Attribute, and it is too far to the left. Too much empty space.
|
|
|
Feb 15, 2007, 11:20 PM // 23:20
|
#52
|
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
|
Quote:
Originally Posted by Morgenstern
I don't find this a problem, i find the new way of displaying how many un-used points you have left over is abit less professional, and looks abit tacky. I prefer the old small symbol in the corner....
|
The thing I like about that is that you could tell how many points you had gained.This was it shows you no where how many points you have.
|
|
|
Feb 15, 2007, 11:25 PM // 23:25
|
#53
|
Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
|
Arrghhhh new attribute panel, why are you so? You used to be so easy and now your a pain in the bum
|
|
|
Feb 15, 2007, 11:25 PM // 23:25
|
#54
|
Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
|
I'm also annoyed at the remaining attribute points being in parenthesis. Ever since Nightfall, ANet has been trying to make the interface more and more user friendly to the point where it looks tacky. I miss Ye Olde Prophecies Interface.
|
|
|
Feb 15, 2007, 11:42 PM // 23:42
|
#55
|
Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
|
Everything is great except for the damn attributes. The arrows in a different area are extremely annowing to me.
|
|
|
Feb 16, 2007, 12:37 AM // 00:37
|
#56
|
Ascalonian Squire
|
Quote:
Originally Posted by Feminist Terrorist
As I complained about before, we read from left to right, and are used to lower numerical values on the left, and higher on the right. This update has borked that all up by switching everything to a mirror image, essentially. It makes sense to have the name of the attribute on the left, then the button to lower that attribute, then a button to raise that attribute. It's logical and what most of us are used to. It made no sense to change that, and I really hope I don't hear that excuse of "the community asked for it".
|
I agree. The one thing that made me mad was the attributes up and down switched around; I say "Oh, wow, my new paragon can raise his leadership a few times!" Then I go out and get no energy from shouts and notice that I actually reduced it to 0 rather than raised it.
|
|
|
Feb 16, 2007, 01:08 AM // 01:08
|
#57
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Quote:
Originally Posted by Konrow
Everything is great except for the damn attributes. The arrows in a different area are extremely annowing to me.
|
Not quite...
The attributes panel is the most annoying thing i've ever seen... why the f*ck did they switch it round?! AND leave half a mile of empty space next to it?! F*cking morons.
Anyway... The only thing i hate equally as much as the attributes panel is the shit they pulled with the templates box. Fair enough, it bringing up the build/attributes is a very good idea. But which arsehole made it appear IN THE MIDDLE OF THE TEMPLATES LIST!!! I look at 1 build and have no idea where the rest of them are.
Personally i think this update was the worst 1 they've ever done. The good things about it are completely trivial, some things (mini-pets in towns?) are completely useless, the rest is just plain awful. The good bits don't make up for the bad bits imo.
|
|
|
Feb 16, 2007, 01:15 AM // 01:15
|
#58
|
Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
|
I like the changes but it's all backwards and mess now. They could have kept the top part the same as it was and still add the skill descriptions (i like how you could watch exactly what changes...) The arrows are fine. The changes are fine.
But the reversed attribute thing has really tripped m up :/ but I'll adapt eventually.
|
|
|
Feb 16, 2007, 02:05 AM // 02:05
|
#59
|
Academy Page
|
Sadly I think this is going to be one of those UI changes, like the ugly multicolored skill monitor, where there will be no option to go back to the old UI, and we just have to get used to it or gtfo.
|
|
|
Feb 16, 2007, 02:05 AM // 02:05
|
#60
|
Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
|
I still think the most helpful thing would be a way to separate the skill by profession and atributte, not prefession OR atributte.
For the, the problem of rolling miles and miles is that i have to pass by a lot of skills that i dont use, wich usually belong to my secondary profession.
Maybe if we could hide the skills it would be more useful. For example if i were a Me/E and i could just hide the atributtes i wouldnt use (fire, water, etc) by clicking at the atributte's name
And i find the grid thing very, very, very confusing. Not to mention that my eyes hurt a little by seeing a big contrast
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:16 PM // 19:16.
|